Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by steinbitglis · Nov 30, 2011 at 08:35 PM · camerascene viewaspect-ratio

When does camera aspect ratio data become available?

Hi! I have some logic that depend on the aspect ratio of a camera. It seems that this data is not available until the first Update, that is, not even in Start(). Even waiting for a second doesn't change the result. I expect that Start is run during compilation. Is it?

When I moved the setup logic into Update, I started getting the data I needed. I don't know how to get the correct aspect when running in the editor either, which makes things a lot harder. All I get is the aspect of the scene view.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Demigiant · Dec 01, 2011 at 02:09 AM

Compilation is when you, uhm, "compile" your project, and no methods are called. Then, when you start playing, the sequence is: Awake (once) > Start (once) > Update (repeated every frame), as Jake-GR said.

Getting the aspect ratio of a camera in the Editor is hell, especially if you're using Screen.width/height, because while it's not playing, Unity will return the width/height of the focused panel, instead than of the camera screen. A workaround I found is having the function that gets the size inside a MonoBehaviour attached to the camera: calling it from a Window/Inspector did the trick. Though, there was something else I had to do to make it work, but I can't remember exactly what - you will need to investigate a little :P

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by HolBol · Nov 30, 2011 at 08:36 PM

Start runs when the script is initialized, I believe when activated.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image steinbitglis · Nov 30, 2011 at 09:13 PM 0
Share

When is that?

avatar image Jake-GR · Nov 30, 2011 at 09:34 PM 0
Share

Nothing is run during compilation, its just compiled

Awake() gets run (once) when it first gets loaded, Start() gets run (once) before the first Update()

avatar image steinbitglis · Dec 01, 2011 at 12:45 AM 0
Share

I did not get the chance to test exactly what happens to the camera aspect data between start and update, but It's definitely something I didn't expect. I wonder what happens and why.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Component on SceneView camera has wrong gameObject In OnDrawGizmos. 0 Answers

Two camera icons in editor 2 Answers

Ortho camera viewport setup? 3 Answers

How to adjust desired camera size for all aspect ratios without having black edges? 0 Answers

RenderTarget in scripts 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges