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This question was closed Apr 18, 2017 at 01:22 PM by SirSheeps.
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Question by SirSheeps · Apr 11, 2017 at 03:57 PM · scorescore systemscoreboardscoringscores

How do I add a score system?

I would like to add a score system so when my player kills the enemies it will add points. Help me please.

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avatar image Hellium · Apr 11, 2017 at 04:04 PM 0
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Do you really think you are the first one asking this kind of question ? How is the community supposed to help with this few information ?

avatar image SirSheeps Hellium · Apr 11, 2017 at 04:05 PM 0
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Well what info would you like?

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Answer by mcarvalho4467 · Apr 11, 2017 at 04:14 PM

you can find it here: https://unity3d.com/learn/tutorials/projects/survival-shooter-tutorial/scoring-points?playlist=17144

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avatar image SirSheeps · Apr 11, 2017 at 04:16 PM -1
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I tried that but it still won't work

avatar image mcarvalho4467 SirSheeps · Apr 11, 2017 at 04:20 PM 0
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what is not working? post here what you have done

avatar image SirSheeps mcarvalho4467 · Apr 11, 2017 at 04:52 PM 0
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Here's the Enemy Health -

 using System.Collections;
 using UnityEngine;
 
 public class EnemyHealth$$anonymous$$anager : $$anonymous$$onoBehaviour {
 
     public int $$anonymous$$axHealth;
     public int CurrentHealth;
     public int scoreValue = 10;
 
     // Use this for initialization
     void Start()
     {
         CurrentHealth = $$anonymous$$axHealth;
     }
 
     // Update is called once per frame
     void Update()
     {
         if (CurrentHealth <= 0)
         {
             Destroy(gameObject);
         }
     }
 
     public void HurtEnemy(int damageToGive)
     {
         CurrentHealth -= damageToGive;
     }
 
     public void Set$$anonymous$$axHealth()
     {
         CurrentHealth = $$anonymous$$axHealth;
     }
 
     public void Scoring()
     {
         Score$$anonymous$$anager.score += scoreValue;
     }
 }


Here's the Score$$anonymous$$anger - using UnityEngine; using UnityEngine.UI; using System.Collections;

 public class Score$$anonymous$$anager : $$anonymous$$onoBehaviour
 {
     public static int score;
 
 
     Text text;
 
     void Awake()
     {
         text = GetComponent<Text>();
         score = 0;
     }
 
 
     void Update()
     {
         text.text = "Score: " + score;
     }
 }
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