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Question by
citronite · Jan 18, 2021 at 10:55 AM ·
cameracanvasuser interface
Camera preview different from when actually running the game?
In Unity, when I play my game the UI is layed out nice, and it renders exactly what is in the camera. However, when I build and run the exe, it is rendering much outside my camera preview, and the UI is not set properly either. I am using 1920x1080 as a reference resolution in the Canvas, but how can I get the camera preview to show what will actually happen when the game is released?
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