- Home /
3d side-scrolling platformer level dev best practices
Hello all,
I have switched from 2d game development to 3d game development and was wondering what the best practices are for side-scrolling 3d platform level development. I'm greyboxing everything with basic shapes I've made but I'm wondering how this will impact performance long term. Is it okay to use platform models en mass for levels or will this hurt performance as object counts rise? Should I be trying to create maps in another program and port gigantic objects over that encompass the basic level setup (and if so, what should I use?)? Any help (or links on this) is appreciated!!
Your answer
Follow this Question
Related Questions
2D 360 degress platformer example needed 0 Answers
jumping through and on a platforms(2d) 1 Answer
Platformer object control 1 Answer
Dynamic jump? 1 Answer
PLEASE help me get started on the platformer tutorial 0 Answers