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mustang4484 · Nov 19, 2018 at 08:59 PM ·
vector3transform.rotationlocalpositionlocalrotation
Transfer axis global rotation on local axis of another object
Hi guys
I have a camera that I move with the middle button of the mouse, and I have an object that follows the same rotations but only locally. I would like the z axis of the object ( global) take only the local rotations of the camera on the y axis.
Can you help me?enter code here
if (Input.GetKey(KeyCode.W))
{
Debug.Log("spostato");
transform.localPosition += Vector3.forward * Time.deltaTime * speed;
}
transform.rotation = target.rotation;
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