Build navmesh during runtime
Hello. Im trying to build a a navmesh using script. I've used NavMeshBuilder.Build but with no succes. I have this character i would like to move to a specific target, but when I instantiate it I get an error message saying that there is no "valid navmesh".
The reason i would like to build the navmesh during runtime is because my map is completely randomized and its size can be changed in inspector.
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