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One scene vs. many scenes (for a management game)
Hey everyone,
I am working on something like a management game (basketball) at the moment. The most of the time the player is in a big "menu-like" screen.
For example there are two buttons:
Button1 --> own team stuff: Talk to your team, change lineup, look at the skills of your players....
Button2 --> show transfermarket: search for player, talk to player from other team
Overall there should be about 7-8 buttons, that are leading to different parts of the game.
How should I handle this? Is it better to activate/deactivate a canvas to show these parts or should every part be a different scene?
Answer by AaronXRDev · Nov 19, 2018 at 05:11 PM
Personally I would just keep it to a single scene and manage the active states of different parent groupings for the UI. If you want to get fancy, definitely look into the DoozUI asset, I have found it to be really valuable for making slick UI transitions and I found it to be easy to learn.
Even without it, though, UI can be pretty easy to manage with an enum to handle states.
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