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This question was closed Jun 15, 2019 at 09:44 PM by adovehv for the following reason:

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Question by adovehv · Jun 14, 2019 at 03:48 PM · raycastplayerraycastingraycasthit2d

2d Raycast not work

Hi! i need to detect the ground with a raycast to activate the falling animation, i use this code, but not work, the code detect the ground all time. Thanks! :)

 public class Player : MonoBehaviour
     {
     public float distanceGround;
     public bool isGrounded = false;
     
     void Start()
         {
             distanceGround = GetComponent<Collider2D>().bounds.extents.y;
         }
     
      void FixedUpdate()
         {
             //Movement
             rb2d.MovePosition(rb2d.position + mov * speed * Time.deltaTime);
     
             //Falling raycast
     
             if (!Physics2D.Raycast(transform.position, -Vector2.up, + 0.1f))
             {
                 isGrounded = false;
                 print("air");
             }
             else
             {
                 isGrounded = true;
                 print("ground");
             }
 
 
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Answer by zapextreme · Jun 14, 2019 at 10:55 PM

Try going to Edit > Project Settings > Physics 2D and uncheck Queries Start In Colliders. It should look like this: alt text


img.png (35.1 kB)
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avatar image adovehv · Jun 15, 2019 at 01:11 PM 0
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mmm, no, not work for me :(

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