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Question by leorfanell · Nov 18, 2018 at 08:39 PM · method

How to call a method only once after some time has elapsed?

I have this code:

 public class spawnObstacle : MonoBehaviour {
     public GameObject storm, lightningStrike1, lightningStrike2;
     public float time = 0f;
     
     // Update is called once per frame
     void Update () {
         time += Time.deltaTime;
     }
 
     // find out how to spawn it only once
     // can't be placed on Update, or else
     // it'll spawn it infinetly
     void SpawnStorm() {
         if (time >= 5) {
             Instantiate(storm, transform.position, Quaternion.identity);
         }
     }
 
     void SpawnLightningStrikes() {
         if (time >= 6.2f) {
             Instantiate(lightningStrike2, transform.position, Quaternion.identity);
         }
 
         if (time >= 7f) {
             Instantiate(lightningStrike1, transform.position, Quaternion.identity);
         }
     }
 }

I want to spawn the gameObjects I declared (hence the methods), but if I place it on Update(), it is called once every frame after the condition is met. How can I make it so that it is called only once after the condition is met? I'm a beginner on Unity, so any help/mentoring is greatly appreciated!

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Answer by Twistyd · Nov 19, 2018 at 10:56 AM

Try using a separate spawn function and InvokeRepeating or Invoke to call it.

https://docs.unity3d.com/ScriptReference/MonoBehaviour.InvokeRepeating.html

https://docs.unity3d.com/ScriptReference/MonoBehaviour.Invoke.html


An example of the InvokeRepeating would be;

     public float timeBetweenSpawns =1.2f;  
     
     void Start(){        
              InvokeRepeating ("Spawn", 0f, timeBetweenSpawns);
           }
     
       public void Spawn(){
              // Your spawning function goes in here 
          }   



But set the time to something high so you only get the expected effect the once, when you want it . Hope it helps.

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