Question by
mirbatis · Nov 18, 2018 at 03:42 PM ·
scripting problempong
Borders problem Paddles Pong
I'm having trouble having the Paddles stop in my Pong game when they hit the borders of the game, they freeze and don't move again. (The total size of my game layout is height which is altoMundo = 6 and width which anchoMundo = 8.)
public KeyCode up, down;
public float speed;
public const float altoMundo = 6;
public const float anchoMundo = 8;
private float topearriba = 3.4f;
private float topeabajo = -1.4f;
float incrY = 0.1f;
private float width, height;
private float limitY;
private Vector3 startposition;
void Start () {
Renderer renderer = GetComponent<Renderer>();
Vector3 size = renderer.bounds.size;
height = size.y;
width = size.x;
startposition = transform.position;
}
void Update () {
if (Input.GetKey(up))
{
transform.Translate(0.0f, speed, 0.0f);
while (transform.position.y + speed >= topearriba)
speed = -speed;
}
if (Input.GetKey(down))
{
transform.Translate(0.0f, -speed, 0.0f);
while (transform.position.y + speed <= topeabajo)
speed = -speed;
}
}
}
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