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Combining two objects in Probuilder that their meshes overlap. - New user question
I am trying to create a concert hall. I try to built the bars using two cylinders that one passes trough the other as in the picture I am posting. You can see the merged object in the Game view while in the Scene view I have deleted some meshes so that you can understand how they fit together.
The questions is:
Is it alright to leave it like this? Is this going to affect the performance or disturb the material textures? The material will be a metal painted white.
This combination will appear around 50 times in the scene, should I prefer to have a little of unused surface (meshes that are not visible)? Should I break it in pieces (creating many more triangles?)
I am a new user, if this question has appeared before please redirect me.
Thank you in advance!
Answer by nexoduck198 · Oct 24, 2020 at 11:21 AM
Hello I am also new to unity but I think you should combine them and not separate them. So that the game only has to render the entire object per frame instead of multiple small objects each frame though I am not sure its just a suggestion.
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