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               Question by 
               Evolution-Games · Jun 03, 2017 at 11:31 AM · 
                enemyshootingraycastingdamage  
              
 
              Shooting and damage with raycast doesnt work.
so i looked at quite a lot of tutorials and other posts regarding raycast shooting and damage but i still cant get it to work.I don't get any errors but it still doesn't work! here is my script for my gun:
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class GunScript : MonoBehaviour
 {
     float bulletDamage = 10;
     float range = 100f;
     public Transform shootPoint;
     public float fireRate = 0.1f;
     float fireTimer;
     void Fire()
     {
         if (fireTimer < fireRate) return;
         RaycastHit hit;
 
         if (Physics.Raycast(shootPoint.position, shootPoint.transform.forward, out hit, range))
         {
             if(hit.collider.gameObject.tag == "Enemy")
             {
 
                 Debug.Log(hit.transform.name + "hit");
                 GameObject Enemy = hit.collider.gameObject;
                 Enemy.SendMessage("applyDamage", bulletDamage, SendMessageOptions.DontRequireReceiver);
 
             }
 
 
 
 
 
         }
 
         fireTimer = 0.0f;
     }
 
     // Use this for initialization
     void Start()
     {
 
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetButton("Fire1"))
         {
             Fire();
         }
 
         if (fireTimer < fireRate)
             fireTimer += Time.deltaTime;
 
 
     }
 }
 
 
               and here is my code for the enemy:
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Enemy : MonoBehaviour {
 
     public int enemyHealth = 100;
 
 
     // Use this for initialization
     void Start () {
         enemyHealth = 100;
     }
     
     // Update is called once per frame
     void Update () {
         }
     }
 
 
              
               Comment
              
 
               
              Have you made sure that any enemy objects have their tag set to "Enemy"?
Your answer