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Question by EmadHegab · May 31, 2012 at 03:11 PM · prime31gamecenter

prime31 gamecenter plugin tutorial

i've bought the game center plugin yesterday and i'm new to unity and i'm very confused.. i'm good in objective-c and i've done game center alot.. but with this plugin there's now (how to) there's no neat document of how do i implement it .. i built the app to xcode with the test scene they've provided on unity 3.5 and it gives me error message

 EntryPointNotFoundException: _gameCenterRetrieveFriends

at (wrapper managed-to-native) GameCenterBinding:_gameCenterRetrieveFriends (bool)

at GameCenterBinding.retrieveFriends (Boolean loadProfileImages) [0x00000] in :0

at GameCenterGUIManager.OnGUI () [0x00000] in :0

(Filename: Line: -1)

and it can't check if the gamecenter is available or not and it can't authenticate .. i spent alot of time try to figure out what the problem .. i've put in unity the app identifier and everything is as what i did on the normal iphone apps .. but always error with nothing happens.. what the problem.

best regards, M Hegab

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avatar image flamy · May 31, 2012 at 03:13 PM 0
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http://forum.unity3d.com/threads/59551-GameCenter-Plugin-Live!-$$anonymous$$erboards-and-Achievements!

post in this forum page they will reply for sure.

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Answer by dannyskim · May 31, 2012 at 10:55 PM

Sounds like the post process script to integrate Prime31's gamecenter plug-in didn't run. Try deleting all assets related to the plug-in, reimport them, close XCode, and run it.

Other than that, what versions of Unity and XCode are you using? There were some post process problems between certain versions of each.

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avatar image EmadHegab · Jun 01, 2012 at 08:06 AM 0
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i am using unity 3.5 (cause 3.4 didn't work with it at all) and the latest xcode , and about deleting and reimporting I had already created several projects to try where is the problem.. so i don't think it's a problem of importing

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