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Question by Spiv5 · Nov 01, 2016 at 08:29 PM · guitagtagsclosesttagging

Find closest object with a certain tag

Im trying to find the closest object from a gameobject to another gameobject with the tag "Blocks". How would I do this?

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Answer by spooneystone · Nov 01, 2016 at 10:17 PM

Look at Physics.Spherecast in the docs. It should return the first collider. all you need to do is do a "If" to check the tag "Blocks".

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avatar image Spiv5 · Nov 01, 2016 at 10:39 PM 0
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I think you misunderstand me :D I dont want it when it is collided I want it just in general

avatar image spooneystone · Nov 01, 2016 at 10:44 PM 0
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Physics.Spherecast doesn't check for a collision with player. it send a invisable sphere around your gameobject and collect information from all the gameobjects (if they have a colllider) inside the invisable Sphere. Its sounds more complicated than it is , Check out the Docs.

avatar image Spiv5 spooneystone · Nov 02, 2016 at 04:03 PM 0
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Im doing it in 2D so I assume I need to use Physics2D.CircleCast. I only want it to tell me if there is an object with a certain tag close, not just the closest object

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Answer by sxnorthrop · Nov 01, 2016 at 10:45 PM

Try this: http://answers.unity3d.com/questions/15229/geting-the-closest-object-from-a-array.html

And use Physics.OverlapSphere to get all the colliders nearby. Then just use a simple if to check for the collider's tag.

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