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This question was closed Oct 27, 2015 at 08:33 PM by Avash for the following reason:

The question is answered, right answer was accepted

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Question by Avash · Oct 27, 2015 at 01:39 PM · bugmaterialsrenderer

Renderers with multiple materials

I added second material to a renderer to add script controlled glow for selected objects. Unfortunatelt everything didn't go as expected. When trying to access a material from the renderer all material turns to default material. What is the problem? Is there a workaround for this?

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avatar image npatch · Oct 27, 2015 at 01:45 PM 0
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Do you have more than 1 submesh in your mesh? Otherwise a second material doesn't make sense. The first is the one being used if there's only one submesh in your mesh.

avatar image Avash npatch · Oct 27, 2015 at 08:32 PM 0
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Why that doesn't make sense? I am not going to write a shader just to have transparent highlight. I fixed the thing. You need to set or get all materials in an array at once.

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