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Performance Question: More Tileable Textures or more Model Specific textures
I want to include boxwood models in my Unity project. I have a tileable wood texture, a tileable boxwood leaf texture and a transparent boxwood branch texture.
From what I know each boxwood model would use 3 draw calls which means if I use 10 different models i get 30 draw calls.
But if I use the tileable textures in a programm to fill a specific texture for each boxwood I get 1 branch texture shared among each model and 10 different textures. This would cause each Boxwood to use 2 draw calls. But are the 2 draw calls more expensive than the 3 which use tileable smaller textures?
Or would it be the smartest to use the three texture version and use the trunk as a own model which can be combined with the leaf part on top to form the different boxwood models as Prefabs?
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