- Home /
 
               Question by 
               capucinebuddy · Jun 29, 2018 at 07:26 PM · 
                collider2druntimetilemaptiles  
              
 
              Tilemap Collider 2D not being created at runtime
I am making a game which involves tiles being built in runtime (walls, fences, etc). I have a tilemap for tiles such as ground tiles and a tilemap which has a Tilemap Collider 2D attatched. If I draw in my wall tiles before-hand with the tile pallet the collider works fine but when I use wallMap.SetTile(location, wallTile) a collider does not appear to be added.
Any ideas?
Thanks
               Comment
              
 
               
              looking up Unity Forum threads sometimes helps:
https://forum.unity.com/threads/runtime-generation-and-tilemap-collider.449530/ 
So there is not anyway to do this without recreating the whole collider as I have read that article?
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                