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Question by gaiastellar · Nov 16, 2018 at 01:00 PM · rotationeuleranglesquaternions

problem setting rotation

hi all, im simply trying to set the rotation for an object in the transform, in code rather than manually, for example to 0, 90, 0;

transform.rotation = Quaternion.Euler(new Vector3(-90,0,0));

but the 90 comes out as 90.00001 in the inspector?

ive also tried transform.Rotate(new Vector3(-90,0,0));

but the same thing happens.

am i doing something wrong? is there a way to set it precisely?

thanks for any help.

paul uk

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Answer by dan_wipf · Nov 16, 2018 at 02:50 PM

is it not transform.rotation = new Quaternion.Euler (-90,0,0); ?

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avatar image gaiastellar · Jun 03, 2019 at 06:51 PM 0
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hi thanks

that worked.

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