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Question by Mechlordx · Sep 09, 2016 at 09:40 PM · navmeshnavmeshagentloadloadingload scene

Missing NavAgent after loading scene?

I have a scene that breaks because of a missing component whenever I load it, say via SceneManager.LoadScene(0), although we have tried loading via other methods as well. It appears the NavAgent goes missing, at least according to the error log, but it is definitely there and still on the object. If I simply play the scene with the editor and without loading into it then it works just fine. What might be the problem here?

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avatar image Mechlordx · Sep 09, 2016 at 09:44 PM 0
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Additional behavior, if I just try to re-retrieve the navmeshagent via GetComponent, it says that the script was destroyed? However, the script it says is destroyed is the very same that is running the code that gets that error? While the script can be seen on the object still.

avatar image Sergio7888 · Sep 10, 2016 at 08:34 AM 0
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if a object need be transported between scenes use DontDestroyOnLoad(object);
try see this Persistence - Saving and Loading Data

avatar image Mechlordx Sergio7888 · Sep 11, 2016 at 03:37 AM 0
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This is not about objects that need to be transported in between scenes, it is about a scene that contains all of its necessary objects of which some disappear when it is loaded.

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