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WebGL unallocated heap space
Hello,
I need to know the unallocated heap space in a WebGL application. I want to avoid the user to add a new element to the scene if the available memory is not enough. I want to avoid the web to send an error message and crash.
I use GetTotalMemorySize(), GetTotalStackSize(), GetStaticMemorySize() and GetDynamicMemorySize() to do the calculation, but the result is inconsistent because of the Garbage Collector. I guess.
I get as a result: 260MB, 40MB, 200MB, 145MB, 100MB, 40MB, 160MB, 120MB,...
I tried to call GC.Collect(), but the result is the same.
Any ideas on how to do this?
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