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Question by Chris 31 · Mar 16, 2011 at 10:16 AM · timeontriggerstay

Time function in OnTriggerStay

Hey, i'm trying to implement time in my OnTriggerStay function but it's not working

public class TurretRealScript : MonoBehaviour {

public GameObject arrowPrefab; private GameObject Target; public float delayTime= 2.0f; public float lastFireTime=0.0f;

void Start () {

}

// Update is called once per frame void Update () {

} void OnTriggerStay(Collider other) { if (other.gameObject.tag == "Enemy") { Target = other.gameObject; if (Time.deltaTime>lastFireTime + delayTime) { Instantiate(arrowPrefab, transform.position,transform.rotation); lastFireTime=Time.deltaTime;
} } }

}

please help!

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Answer by Jessy · Mar 16, 2011 at 12:53 PM

if (Time.deltaTime>lastFireTime + delayTime) is never going to return true with 2.0f as delayTime. Unless your game is running under half a frame per second. You're looking for Time.time.

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