trying to create a shader that simulate an RFI camera view with shader graph
Hi all, I would like to create a shader that, assigned to skin and clothes of a human mesh, could give me a night vision effect: cold things darker and hot things white... with variations based on the tickness of the mesh. Is there a way to create that with shader graph? There is some trick to calculate the tickness of the mesh along camera rays? Newby here working with unity 2019.4.15f1, HDRP 7.3.1 project and shader graph 7.3.1 I appreciate every help you can give me.
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