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This question was closed Mar 17, 2013 at 10:24 PM by Baldinoboy for the following reason:

The question is answered, right answer was accepted

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Question by Baldinoboy · Dec 13, 2012 at 04:30 AM · terrainshadowslightmap

Terrain won't keep lightmap.

I am having an extremely annoying problem. I have a 512*512 terrain with it's lightmap resolution set to 4048. It takes a long time to lightmap and it comes out nice. I save the scene and play to check it out. As soon as the game starts the lightmap for the terrain disappears. Only the terrain though. The lightmap on everything else including the trees on the terrain is fine. It is very annoying and I have tried everything. Thank you for your time.

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Answer by Baldinoboy · Dec 13, 2012 at 09:10 PM

Found out what the problem was. When I clicked play the lightmap index for the terrain went to -1. Don't know why but I put the correct lightmap number and now it works.

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avatar image Anand-M · Apr 08, 2013 at 10:12 AM 0
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Even I had the same problem once, i did the same to rectify, but why in the hell the light-map index of a terrain(Particularly) going wrong as the game starts.

avatar image Baldinoboy · Apr 09, 2013 at 03:44 PM 0
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Very strange. Haven't had this problem again. Just had something to do with that scene.

avatar image paverson · Jun 19, 2014 at 02:09 AM 0
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How do you know what "index number" to set your lightmap to? Is it the same everytime, or do you just start guessing?

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