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Question by valentinregnault22 · Feb 14, 2021 at 11:41 AM · prefabunityeditoreditor-scriptingcomponenteditorwindow

How to add a component from a Custom Editor object field to a Prefab ?

Hey, I saw in this post how to make a Prefab in a CustomEditor script. My question is how do I add a component that I get in a ObjectField to a Prefab ?

    var Script = EditorGUILayout.ObjectField(Script, typeof(Object), true); //get the script
    var tempGO = new GameObject();

     // add a script to it
     var tempComponent = tempGO.AddComponent(Script) // <--- I'm looking for something like this

     // give the script the values from input (note: values on the script needs to be public)
     tempComponent.someValue = someInputValue;
     tempComponent.someValue2 = someInputValue2;

     // create an empty prefab in project
     var emptyPrefab = PrefabUtility.CreateEmptyPrefab(full path to save including prefab name);
     // replace the gameobject with the empty prefab (save)
     PrefabUtility.ReplacePrefab(tempGO, emptyPrefab);


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Answer by valentinregnault22 · Feb 14, 2021 at 01:43 PM

Solved : var tempComponent = tempGO.AddComponent(Script.GetType())

if you want to set properties of a base class: var tempComponent = (BaseClass) tempGO.AddComponent(Script.GetType())

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