Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by RouniXd · Nov 15, 2018 at 06:34 PM · rotationmouseposition

Why my bullet does not rotate via Z axis?

Hello. I am new to unity and i have discovered a problem. I want to create bullet, then rotate it towards mouse position, and after that shoot it in that dircetion. I cant find a fix to this problem for week, maybe you will help. So the problem is that the bullet does not rotate via z axis . Instead of this it rotates via x and y axis, and i dont know why. Thanks for help. Here is my code:

  if (Input.GetMouseButtonDown(0))
         {
             Vector3 mousePos = Input.mousePosition;
             mousePos = cam.ScreenToWorldPoint(mousePos);
 
             Vector2 direction = new Vector2(
                 mousePos.x - Gracz1.transform.position.x,
                 mousePos.y - Gracz1.transform.position.y
                 );
             Instantiate(bullet, Gracz1.transform.position, Quaternion.identity).GetComponent<Transform>().LookAt(direction);
 
         }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by GamitusLabs · Nov 15, 2018 at 07:24 PM

https://answers.unity.com/questions/654222/make-sprite-look-at-vector2-in-unity-2d-1.html

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image RouniXd · Nov 15, 2018 at 09:03 PM 0
Share

YES! Thank you so much! I had to modify the code a bit to make it work but i done it (finally) Here is my code:

 if (Input.Get$$anonymous$$ouseButtonDown(0))
         {
             Vector3 mousePos = Input.mousePosition;
             mousePos = cam.ScreenToWorldPoint(mousePos);
 
             v_diff = (mousePos - transform.position);
             atan2 = $$anonymous$$athf.Atan2(v_diff.y, v_diff.x);
             Quaternion direction = Quaternion.Euler(0f, 0f, atan2 * $$anonymous$$athf.Rad2Deg + 90);
             
             Instantiate(bullet, Gracz1.transform.position, direction);
 
         }

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

128 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem Rotating up vector of camera to mouse position on screen. 2 Answers

Make a Player Model Rotate towards Mouse Location 3 Answers

Rotate player to aim on one axis (Z-axis) towards mouse position/joystick - 2.5D (3D) 0 Answers

Rotate object based on mouse position 1 Answer

Trying to make an object face the mouse, but switch sides of player based on its rotation? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges