This question was
closed Nov 15, 2018 at 01:54 PM by
OldTownEntertainment for the following reason:
Solved the problem myself
Question by
OldTownEntertainment · Nov 15, 2018 at 12:43 PM ·
canvasmaskscreenspace
UI Mask strange behaviour on world space canvas
There is a tree 3D object behind the cell phone. But masked graphics is visible on some 3D objects. What should I do ? Why is that happening ? I'm using Unity 2017.3.1f1. I want to keep using deferred render path. Is there any way to prevent this instead of changing the rendering path. Because other renders double up the draw calls.
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Comment
Ok I solved the problem with changing camera settings when the mobile phone is on. Not a very clever decision but worked in for this case.