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Question by hirame_tennen · Mar 03 at 08:58 PM · erroreditorgameerror messageeffect

Error : UnityEngine.Rendering.HighDefinition.HDShadowManager.PrepareGPUShadowDatas

I am looking to update a game that was originally created with a build-in rendering pipeline to work with HDRP.

However, I found that particle effects are not available in HDRP.

Therefore, we imported the particle effects converted to HDRP distributed at the following site into our project.

https://www.bigrookgames.com/2020/08/20/free-assets-particle-packs-converted-to-hdrp-part-1-unity/

As I proceeded, I noticed one odd thing.

The game was displaying correctly in scene view, but in game view, I could only see a black screen.

When I displayed the console, I received the following error message.

Can anyone help me find a solution?

 NullReferenceException: Object reference not set to an instance of an object
 UnityEngine.Rendering.HighDefinition.HDShadowManager.PrepareGPUShadowDatas (UnityEngine.Rendering.CullingResults cullResults, UnityEngine.Rendering.HighDefinition.HDCamera camera) (at Library/PackageCache/com.unity.render-pipelines.high-definition@10.8.1/Runtime/Lighting/Shadow/HDShadowManager.cs:692)
 UnityEngine.Rendering.HighDefinition.HDRenderPipeline.PrepareLightsForGPU (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.HDCamera hdCamera, UnityEngine.Rendering.CullingResults cullResults, UnityEngine.Rendering.HighDefinition.HDProbeCullingResults hdProbeCullingResults, UnityEngine.Rendering.HighDefinition.DensityVolumeList densityVolumes, UnityEngine.Rendering.HighDefinition.ProbeVolumeList probeVolumes, UnityEngine.Rendering.HighDefinition.DebugDisplaySettings debugDisplaySettings, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest) (at Library/PackageCache/com.unity.render-pipelines.high-definition@10.8.1/Runtime/Lighting/LightLoop/LightLoop.cs:2790)
 UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ExecuteRenderRequest (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+RenderRequest renderRequest, UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest) (at Library/PackageCache/com.unity.render-pipelines.high-definition@10.8.1/Runtime/RenderPipeline/HDRenderPipeline.cs:2500)
 UnityEngine.Rendering.HighDefinition.HDRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Camera[] cameras) (at Library/PackageCache/com.unity.render-pipelines.high-definition@10.8.1/Runtime/RenderPipeline/HDRenderPipeline.cs:2288)
 UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera[] cameras) (at <3be1a7ff939c43f181c0a10b5a0189ac>:0)
 UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, System.Collections.Generic.List`1[T] renderRequests, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at <3be1a7ff939c43f181c0a10b5a0189ac>:0)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
 
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