Hosting a webgl game on a Blazor ASP.NET application?
I have gotten the game to load correctly on Microsoft Edge using this tutorial.
But when trying to load on Chrome, it seems like the assets like sprites are not loaded. This error is outputted to the Chrome console.
e4148865-aad0-4c76-8008-a3832024dacb:8 GL.End requires material.SetPass before!
(Filename: ./Runtime/GfxDevice/DrawImmediate.cpp Line: 172)
Does anyone have an updated tutorial for .NET Core 3?
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