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Question by draxex · Nov 13, 2018 at 08:00 PM · networkingmultiplayer-networkingsynchronization

How to affect non-player object in UNET (Multiplayer).

Hi

I am new at unity networking. I just want to affect one server object and it will be synchronised to all other players. For example, I have one sphere and if the any player press "K" key its color change blue, if the player press "L" its color change black and all player will see changes. When I try that, it is not synchronised. How can I fix that?

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Answer by II_Spoon_II · Nov 13, 2018 at 08:16 PM

Do you synchronize the material ?

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Answer by draxex · Nov 13, 2018 at 08:19 PM

Yes, but the material not player object. It's common object for clients. I just want to change its color like this:

if (Input.GetKeyDown(KeyCode.K)) { GetComponent().material.color = Color.blue; } if (Input.GetKeyDown(KeyCode.L)) { GetComponent().material.color = Color.black; }

The problem is when I do that client or host side, other player can't see changes. I need some networking code but I don't know :(

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avatar image II_Spoon_II · Nov 13, 2018 at 08:22 PM 0
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And how do you access the Object from the player side to change it's color?

avatar image draxex II_Spoon_II · Nov 13, 2018 at 08:27 PM 0
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Yes and other player need to see that changes.

avatar image II_Spoon_II draxex · Nov 14, 2018 at 04:41 PM 0
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No, I mean how do you access the Object script from the Player?

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