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How to render one object on top of another in URP?
I have an object (packages as one object) with convex mesh collider, and the foil around it is generated by script from a sphere wrapping around it but, as you can see there are some cases when corners of packages are seen through the foil. I'd like to render foil on top of the packages so that badly wrapped corners aren't that visible.
I'm using URP
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