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Is there an Asset Store workflow we could use in MPAA compliant environments?
Hi there, we recently started to test Unity for our animation production needs. We currently buy and download Assets from an Internet enabled Unity workstation, transfer them to a shared location on our secure network and modify the .json manifest manually so that our artists testing Unity can use them. It is painstakingly long and cumbersome. Do you guys have plan to provide a workflow that would be more adapted to secure network studios? Cheers, Robin.,Hi there, we recently started to test Unity for our animation production needs. We currently buy and download Assets from an Internet enabled Unity workstation, transfer them to a shared location on our secure network and modify the .json manifest manually so that our artists testing Unity can use them. It is painstakingly long and cumbersome. Do you guys have plan to provide a workflow that would be more adapted to secure network studios? Cheers, Robin.
Answer by robintheriault · Oct 23, 2018 at 03:37 PM
I'm sure I'm not the only one facing this restriction, anyone has a take on this? Thanks, Robin.