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Anyway to make my object not fall through the floor without convex?
"Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5." I understood this, but if I check "convex" then the collider is simplified and different than my mesh collider. Is there anyway to fix this and make my object have physics (no kinematic) without changing the collisions?
Your Rigidbody
must be Convex
MeshCollider
or not mesh-based at all i.e.: SphereCollider
, CapsuleCollider
, BoxCollider
.
This change was introduced because collisions between two non-convex meshes are known for being computationally expensive so were causing performance issues for all the newcomers not yet familiar with this subject.
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