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Question by BrentonStumpf · Nov 13, 2018 at 03:28 AM · scriptableobjectscriptable objectserializeserializefield

How to serialize scripts in Unity?

I have a gameobject that I want to have a different script depending on what is loaded to the gameobject. I was creating a scriptable object decide which script is added but when I try to add the script it does not show. How would I make scripts serializable so I can add them to a sriptable object?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 [CreateAssetMenu(fileName = "New Card", menuName = "Card")]
 public class CardType : ScriptableObject { 
     public Component cardScript; 
     public int cardModifyer;    
 }
 
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Answer by BrentonStumpf · Nov 15, 2018 at 09:50 PM

Figured out what I was doing wrong. I created a script that will have the scriptable object on it and that script will spawn the script as a compnenet that will then reference stuff on the scriptable object.

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