Loading Asset bundles on iOS device
Hello, I have a problem loading asset bundles from local server or Amazon CDN on Ipad and Iphone, it always return me an error :
The AssetBundle 'bundleName' could not be loaded because it is not compatible with this newer version of unity runtime. Rebuild the AssetBundle to fix this error.
I am using Unity 5.6.1p4 , and AssetBundles are loading perfectly in editor, standalone build and Android devices. I am sure asset bundles are built for iOS platform , I am loading bundles using WWW.LoadFromCacheOrDownload ,and asset bundle version is set higher than previous one.
This problem is bugging me for couple of days, and I just cant find the solution, neither anything similar here.
Anyone had this problem before?
Thanks
Answer by wolfu · Sep 13, 2017 at 09:48 AM
Reply to myself, I've finally succeded in loading bundles on device. The thing was scripting backend was set on Mono2x , and for iOS arm should be set to IL2CPP.
In my setting. I can't choose Scripting Backend
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