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How do I only rotate the mesh collider?
I made a game where there is a part where i drive a truck, and the problem is i used a character controller but at the same time the mesh for the truck rotated 90 degrees on the x axis, and i can't find a way to rotate the mesh without affecting the controller, i tried creating a separate Empty as a child object and put the collider there, but truck just kept driving through walls
the way you describe your problem is a little too unspecific and confusing. can you try describing it more precisely?
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