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cloth simualtion problem
I'm making a vr project, and something I want to create is a rolling mat which has certain thickness. I want player/user to manipulate it and lay it on the ground, so simulation seems to be a ideal way to achieve that. But I met some problem with the cloth simulation and self-collision. I use obi_cloth plug-in which I bought from Unity Asset Store.But the self-collision does't work which led the cloth passing through it self. Does anyone have similar problem and have some experience to dealth with it? Hope for help! Thanks!
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