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Question by jarduz · Mar 29, 2016 at 02:43 PM · android buildresourcespackagefailure5.3

CommandInvokationFailure: Failed to re-package resources.

Hi everyone.

I had just install unity v5.3.3f1 Personal over windows 10 anda had just upgrade all android sdks from API 3 to API 25 at the preview channel.

But everytima I need to make my APK I got this:

 CommandInvokationFailure: Failed to re-package resources. See the Console for details.
 R:\Android\sdk\sdk\build-tools\24.0.0-preview\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "R:/Android/sdk/sdk\platforms\android-23\android.jar" -F bin/resources.ap_
 
 stderr[
 
 ]
 stdout[
 
 ]
 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg)
 UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries)
 UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
 UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)

I cant get a solution to this. I had even try to move one of my games from another computer to this but still getting the same error. Some one help please.

Regards in advanced.

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