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Question by VoodooDetective · Apr 17, 2020 at 07:18 AM · resolutionscalingaspect ratio

What is the most efficient method of adding letterbox to a 2D game?

I think I found two methods:

  1. Using Camera.rect and a background camera to fill in the pillar/letterbox.

  2. Rendering the camera to a RenderTexture, putting that texture in a canvas, and using aspect ratio fitter.

Two tutorials:

  1. http://www.aclockworkberry.com/managing-screen-resolution-and-aspect-ratio-in-unity-3d/

  2. http://answers.unity.com/answers/1606820/view.html

But I don't know which way is most efficient/best. Seems like the first way requires all canvases to be either worldspace or screen space, but not overlay. Not sure the implications there.

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