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Question by TheVivzzy · Mar 27, 2020 at 02:50 PM · audioplayerunity5movement scriptaudioclip

Footstep sound does not finish playing, it keeps restarting on movement

When my player moves using WASD, the footstep sound clip keeps restarting without finishing the entire audio clip. I currently have an AudioManager script to handle all my audio files.

 public class AudioManager : MonoBehaviour
 {
 
     public Sound[] sounds;      //holds a list of audio clips
 
     // Start is called before the first frame update
     void Awake()
     {
         foreach (Sound s in sounds)
         {
             s.source = gameObject.AddComponent<AudioSource>();
             s.source.clip = s.clip;
             s.source.volume = s.volume;
             s.source.pitch = s.pitch;
         }
     }
 
     //find the sound by its name and play when called
     public void PlayOneShot(string name)
     {
         Sound s = Array.Find(sounds, sound => sound.name == name);
         s.source.Play();
     }
 }

Then in my Player Movement script, I am moving the player using the following code.

     float x = Input.GetAxis("Horizontal");
     float z = Input.GetAxis("Vertical");
     Vector3 move = transform.right * x + transform.forward * z;
     controller.Move(move * speed * Time.deltaTime);


The code I am using to play the footstep audio is:

   if (controller.isGrounded == true && controller.velocity.magnitude > 2f)
         {
             GetRunClip();            
         }

And:

   void GetRunClip() 
     {
         FindObjectOfType<AudioManager>().PlayOneShot("PlayerRun");
     }
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