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unity_9sWNFj3a5YDzjA · Apr 26, 2021 at 08:53 PM ·
vector2movetowardstrailrenderer
Trail not visible when using Vector2.MoveTowards()
I have a trail renderer with my enemy game object and it is visible when I drag the enemy around in the editor. But, when I move my enemy using Vector2.MoveTowards(...) in my game, the enemy moves perfectly on the described path but the trail is now not visible.
I have tried with different speeds for the enemy but no luck :(
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