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Question by herra_lehtiniemi · Feb 12, 2017 at 08:59 PM · scripting problemvr

How to deactivate and activate Google Cardboard VR from script

How do I switch Google VR off and on again from script?

I'm using the Google VR SDK for Unity. I want my game to have VR mode if you have the glasses, but otherwise it's a normal 3D game.

I have the VR working in editor mode and I see the stereoscopic view. Many similar questions advice to use Cardboard.SDK.VRModeEnabled = true/false, but MonoDevelop doesn't recognize Cardboard.SDK in the namespace I'm in. If this is the way - how do I get Cardboard.SDK to work in Monodevelop? What's the "using" I have to add? I've also tried setting VRSettings.enabled = false, but this doesn't have any effect. If I disable the gameobject that has GvrViewer, Unity crashes.

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Answer by herra_lehtiniemi · Feb 13, 2017 at 07:12 PM

You can disable the VR-mode by accessing the GvrView-script (either in the Google provided prefab or in the scene where you added it manually) and togging the bool VRModeEnabled to false on this script.

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avatar image herra_lehtiniemi · Feb 13, 2017 at 07:13 PM 0
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I'm currently struggling with an app where I have to toggle the VR mode on and off - it seems that if you want to be able to rotate the camera when VR mode is off, you have to disable the GvrHead-script that the GvrView adds onto each camera, when the VR-mode is off. Otherwise the camera rotation is locked and you can't for example use LookAt or RotateAround methods properly.

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