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Kicking object with random direction and force 2D
So I`am making a hacky sack game but when i kick the object hit just going up with no random direction and force. And I want my character not to hit the object when running.
Here is my code for the player force.
       if (canSipa == true)
     {  
         _pitcha.GetComponent<Rigidbody2D>().AddForce(new Vector2(1000, 5000));
        }
         }
 
               and for the object:
       private void OnTriggerEnter2D(Collider2D collision)
 {
     if(collision.gameObject.tag == "Player")
    {
        _player.GetComponent<PlayerManager>().canSipa = true;
      }
 }
  private void OnTriggerExit2D(Collider2D collision)
  {
     if (collision.gameObject.tag == "Player")
    {
    _player.GetComponent<PlayerManager>().canSipa = false ;
   }
  }
 
              
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