- Home /
Enemy AI things to consider
I am making a first person shooter something like cysis where you navigate a terrain and enemies will attack you when you get close.Now, i have an enemy soldier with animation ready to use. I want the soldiers to have a small designated area they stay in. Like they patrol a small area and when im in range they take cover and fire at me. I dont need for them to follow me beyond the designatd are.
What are things i need to consider using for the enemy AI? Waypoints? Raycasting? Im just not sure. Thank you
Answer by AMDAndrew · Oct 25, 2012 at 09:39 PM
Waypoints ( you could try random waypoints )
Animations ( Idle, Walk, Run, Jump, Crouch, switch weapons, shooting and throwing grenades)
How far is the enemy able to see
Audio Lisener for them to be able to hear you if you're in they're back
Footsteps sfx, Hurt sfx, Shooting sfx
Your answer
Follow this Question
Related Questions
Enemy AI things to consider 2 Answers
Waypoint Setup: How? 4 Answers
Stay Back! 2 Answers
RAIN AI - same behaviour trees, different values. Possible? 1 Answer
Question about AI in MMORPG 1 Answer