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Objects still in scene on loadscene? (creating objects on destroy?)
Ok so on-destroy create a explosion or an Item, cool, but if i die and reloads the current scene the item and the explosions remain?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EXp : MonoBehaviour {
public GameObject Explotion;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void OnDestroy() {
GameObject Clone = Instantiate(Explotion, transform.position, transform.rotation);
}
}
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