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Question by Slat · Jul 29, 2011 at 05:01 PM · meshrenderergetcomponentsinchildren

Accessing all children and subchildren MeshRender Component

I'm trying to set all childrens MeshRenderer to false...what I am i doing wrong?

 public static var child : Transform[] = null;
 
 var g = new Gun();
 
 g.weapon = Instantiate(prefab, new Vector3(0, 0, 0), Quaternion.identity);
 
 child = g.weapon.GetComponentsInChildren(typeof(Transform)) as Transform[];
 
 for(var i : Transform in child){
 
     Debug.Log("children : " + i.gameObject.name);
 
     if(i.gameObject.GetComponent(MeshRenderer))
         i.gameObject.GetComponent(MeshRenderer).enabled = false; 
 
 }
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avatar image SisterKy · Jul 29, 2011 at 07:22 PM 0
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please edit your post, select all code and hit the 101001 button to format.

also, please edit your tags to separate the three words with ',' ins$$anonymous$$d of '-'!

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Answer by SisterKy · Jul 29, 2011 at 07:30 PM

I would try something like this:

 var allChildren = g.weapon.GetComponentsInChildren(Transform);
 for (var child : Transform in allChildren) {
     if(child.gameObject.GetComponent(MeshRenderer)){
        child.gameObject.GetComponent(MeshRenderer).enabled = false;
     }    
 }

Greetz, Ky.

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