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Question by OoglyWoogly · Apr 06, 2011 at 11:30 AM · objectparticlesystemmovingalignment

how to align particle systems to an objects orientation as it moves?

Hi all, I have created a space ship and added thrusters in UNITY, however when the ship turns along the y axis the particle emitters continue to output in the same direction. Is there a setting in the particle system inspector that allows me to align the emitter world velocity to the alignment of the in game object or do i need to write a script? If so can you send me in the right direction? Thanks

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avatar image OoglyWoogly · Apr 06, 2011 at 11:36 AM 0
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By the way I have tried simulate in world space and this is not appropriate as when the ship rotates the weapon particles rotate with it if this is disabled.

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Answer by OoglyWoogly · Apr 06, 2011 at 11:41 AM

Wow... I am an idiot lol. Just found out it was local velocity not world velocity i was after. Sorry bout that. Feel free to slate. Cheers

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avatar image LunarMoon · Apr 17, 2012 at 07:40 AM 0
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thanks. Thas saved my bacon.

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Answer by callenbot · Feb 13, 2013 at 08:56 PM

Right now im using stretched billboard to lock the particles alignment so they're always facing away from the emitter, but this has the stupid side effect of causing the particles to rotate when the emitter rotates. Did you also run into this problem and did local velocity fix it?

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