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Question by Gurosoft · Sep 17, 2020 at 04:44 PM · 3dfpsshooting

Shooter FPS problem with Raycast

Hello, I have a problem with position of Camera and weapon shot. If you check the foto. At the left are a red ray that is the real direction os Shot. But my weapon is not at the same position of camera then when i apply the direction to shot, I have this anoying problem and the yellow LineRender (right of picture) touch the cube.

I have cheked games like COD warfare and this problem no appear

This problem is only when I shoot and aren gameobject to hit. Here I leave the Code. (The black quad of screen is a Canvas to simulate th aim ).

 void Update()
     {
         line.SetPosition(0, posGun.position);
         Vector3 auxPos_ = cam.position + cam.forward * distance;
       
      
             if(Physics.Raycast(cam.position, cam.forward, out hit, Mathf.Infinity))
             {
                 line.SetPosition(1, hit.point);
             }
             else
             {
                 line.SetPosition(1, auxPos_);![alt text][1]
             }
 
         
 
         Ray ray = Camera.main.ScreenPointToRay(new Vector3(Camera.main.pixelWidth/2f, Camera.main.pixelHeight/2f, 0));
         Debug.DrawRay(ray.origin, Camera.main.transform.forward * 10, Color.red);
 
     }


[1]: /storage/temp/167689-shooter-problem.png

shooter-problem.png (176.0 kB)
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Answer by rh_galaxy · Sep 17, 2020 at 06:44 PM

Could this solve it, that you run your raycast from the weapon and not the camera point?

 Vector3 auxPos_ = posGun.position + cam.forward * distance;
 if(Physics.Raycast(posGun.position, cam.forward, out hit, Mathf.Infinity))

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avatar image Gurosoft · Sep 17, 2020 at 07:02 PM 0
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But then, it's not real with the AI$$anonymous$$ picture . This aim picture in image in canvas in center of screen to simulate where you are aim.

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