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Question by Aydan · Nov 30, 2011 at 12:54 AM · gameobjectsnapingameusing

Snap object in game using script?

Hello

I am wondering how would you snap a game object in game through script like you do when you hold Ctrl and move an object in the editor?

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Answer by Aydan · Nov 30, 2011 at 02:08 AM

Its ok I found something that works

 function Start () {
     var xPos = transform.position.x;
     var yPos = transform.position.y;
     var zPos = transform.position.z;
     xPos = Mathf.Round(xPos * 1) / 1;
     yPos = Mathf.Round(yPos * 1) / 1;
     zPos = Mathf.Round(zPos * 1) / 1;
     transform.position.x = xPos;
     transform.position.y = yPos;
     transform.position.z = zPos;
 }
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Answer by zmar0519 · Nov 30, 2011 at 01:48 AM

You would need to set up a grid system that cycles through an array of Vector3's using three for loops. then, you just determine if the distance between the current point and the object is greater than that of another point, and move it there.

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