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Question by Vashar23 · Feb 24, 2017 at 04:32 PM · unity 5vrunity5steam

vr controller control script

Hi

I'm trying to learn my way to interact with a vr scene (using vive and unity 5) so I can create my own interactions

I was starting with the "simple" tricik of picking a damn cube off the ground, but the current script I've found doesn't work in my case

public class ControllerInteraction : MonoBehaviour {

 private Valve.VR.EVRButtonId gripButton = Valve.VR.EVRButtonId.k_EButton_Grip;
 private Valve.VR.EVRButtonId triggerButton = Valve.VR.EVRButtonId.k_EButton_SteamVR_Trigger;

 private SteamVR_Controller.Device controller { get { return SteamVR_Controller.Input((int)trackedObj.index); } }
 private SteamVR_TrackedObject trackedObj;

 private GameObject pickup;

 void Start() {
     trackedObj = GetComponent<SteamVR_TrackedObject>();
 }

 void Update() {
     if (controller == null)
     {
         Debug.Log("Controller not initialized");
         return;
     }
     
     if (controller.GetPressDown(gripButton) && pickup != null)
     {
         pickup.transform.parent = this.transform;
         pickup.GetComponent<Rigidbody>().isKinematic = true;
     }
     if (controller.GetPressUp(gripButton) && pickup != null)
     {
         pickup.transform.parent = null;
         pickup.GetComponent<Rigidbody>().isKinematic = false;
     }
 }

 private void OnTriggerEnter(Collider other)
 {
     pickup = GetComponent<Collider>().gameObject;        
 }
 private void OnTriggerExit(Collider other)
 {
     pickup = null;
 }

}

It should pick up the object by making it a child of the controller, but for some reason it moves the controller out of the SteamVR parent when I try to grab something

What am I doing wrong here?

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