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Question by NukeTheMoon · Mar 04, 2015 at 07:32 PM · projecthierarchy

In what files does Unity store relations between GameObjects and the public vars in scripts they are attached to?

After every commit we lose a lot of connections between objects in scene hierarchies and scripts that should hold a reference to them in public vars. Which files govern this? We probably mistakenly added something to our ignore lists.

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avatar image fafase · Mar 04, 2015 at 07:38 PM 0
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Are you sure you are saving the scene and project? I often forget to do so and the if other users commit, I pull and lose it all.

avatar image meat5000 ♦ · Mar 04, 2015 at 07:40 PM 0
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$$anonymous$$ake sure you have Shown All Hidden Files and your $$anonymous$$eta files are getting committed too.

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Answer by steakpinball · Mar 04, 2015 at 07:43 PM

They are stored in the scene file. The meta files maintain the ID of each file in your project. Make sure the Assets and ProjectSettings folders are under version control. The Library and Temp folders should always be excluded. Make sure Version Control is set to "Visible Meta Files" in Edit -> Project Settings -> Editor. Setting Asset Serialization to "Force Text" also helps, but is not necessary.


For more information on external version control see http://docs.unity3d.com/Manual/ExternalVersionControlSystemSupport.html.

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avatar image fafase · Mar 04, 2015 at 07:46 PM 0
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